Finally, it's time for some new information about my ever-changing game project with the "interesting" name of Bukkaku. I finally decided to go 3D low poly in a way that makes a lot of sense to this concept from the start. In addition, I also work on the digital e-shop wauow.com and create an animated film Ynccuth. It is a never-ending project that is constantly changing and experimenting with the technical game system. This punk approach will of course also have an impact on the final product. Hope to see you sometime.
The maps are designed as a mixture of psychedelic and strongly abstract environments. You move around the map with the character and try to escape from the monsters. In the end, it's quite fun when nothing leads you astray. There will be no character or game settings. No clues or explanations. I hate endless explanations about the game and its name. Try to think with your head sometimes and engage or awaken your creative brain cells. I'll just leave it up to you. Make up your own mind. I will try to finish the playable prototype as soon as possible. I'll let you know what went wrong again and what's new. Thx. Off.
Short animated movie from the Origami world of upcomming indie game Bukkaku. Telling the story of a short life of ...
Hi. My name is Lukáš Řezníček A.K.A. RZE and im the creator of indie games like sci-fi arcade Fatar Error, horror ...
In the game you will have a choice between greater number of masks for fight and protection...